![]() ![]() ![]() You get easy access to single-target binds on the Sniper class (not the Nightseeker like you would expect, knowing the Ninja and Dark Hunter classes of earlier games), and multi-target binds are on a class you will unlock later. Remember this if you find ridiculously evasive enemies, because that's one of the game's favourite tricks. Remember that while they all prevent skills that use the part of the body you bind, leg bind has the additional effect of making the enemy unable to dodge, since fewer attacks use the legs than the arms or head. The game expects you to use binds a lot more than the previous games did, especially starting around the second labyrinth.In EO4, you can only level subclass skills to half of what the max would be if the class were your main, making them feel a lot more like subclasses and less like dual classes. Etrian odyssey 4 classes guide full#Subclasses are different from EO3, in that they aren't a full class tacked on to your base class.You get guest characters in several major dungeons they are pretty much universally perfect for taking on the bosses of those areas, with skillsets designed to take advantage of the gimmick, and their levels should give you a good idea of where you should be to fight the boss.Status effects are traditional RPG status like poison, blind, paralyze, but not binds you can bind all three things and still poison the enemy, for instance. Enemies can only have one status effect at a time.Leg Bind and Paralysis are very good in the second maze, and both remain very useful for the whole game. For the first maze, Arm Bind from a Sniper or Blind from a Nightseeker are extremely useful against the FOEs and boss, and it doesn't hurt to have both.The Runemaster's first set of runes are worth getting to rank 3 if you run one, which will cut down on damage of the appropriate element by a huge amount.Combine that with Auto-Spread and you can one-round virtually all encounters with one shot. ![]() In particular, Venom Throw is insanely good, dealing 700 damage per turn when maxed out.
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